Monday, September 14, 2020

Tuesday Sept 15 2020


Morning

Summary of Tuesday Sept 15, 2020 Activities. 

Agenda 8:45-11:40 am (class dismissed at 11:20 re: change room utilization). 

1. Attendance

2. Collection Of General Permission Forms

3. Review Of Biking Regs - Reminder: helmets required for biking - Wed Sept 16, 2020. - Review of Ride Protocol. Buddy System/Safety/Appropriate Behaviour. 

4. Completion of Self Care Wheel & Discussion. Min 5 Items per section. 

5. Outside - Name Game & Warm Up - Run x 2 Laps & Stretch

Cross Training Workout. - 

  • 250 meter Run
  • Then, 5 Rounds of:
  • 10 Lunges
  • 10 Air Squats
  • 10 Sit-Ups
  • 8 Burpees

  • 250 meter Run

Ultimate Game & or Dodgeball - based on Gym Availability.

Ultimate: 

1. The Field: A rectangular shape with end zones at each end. 

2. Starting Play: Each point begins with both teams lining up on the front of opposite end zone lines. The defense throws ("pulls") the disc to the offense. 
 
3. Scoring: Each time the offense catches a pass in the defense's end zone, the offense scores a point. The teams switch direction after every goal, and the next point begins with a new pull by the team that just scored.
 
4. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
 
5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception, stalled), the defense immediately takes possession of the disc and becomes the offense.
  
6. Non-contact: Players must attempt to avoid physical contact during play. 
 
7. Fouls: When a player initiates contact that affects the play, a foul occurs. When a foul causes a player to lose possession, the play resumes as if the possession was retained. If the player that the foul was called against disagrees with the foul call, the play is redone.
 
8. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.

Dodgeball

0 EASY DODGEBALL RULES

Here are 10 easy rules that capture the basics of dodgeball.

  1. The typical Dodgeball court is about the size of a small Volleyball court, with a centerline and 2 sidelines.
  2. Dodgeball is primarily self-refereed, and played with the honour rules. During league play, there are 4 referees, in which 2 are stationed at the end of the centerline, that help facilitate the game. Referees start the game, confirm hits and catches, and count ball possession time.
  3. There are 6 balls, split into 2 even groups near the ends of the centerline. During the opening rush (when the game starts), you may only grab the balls to your right.
  4. You are out if: 1) you step on or over a sideline or centerline; 2) a thrown live ball hits your body; and 3) you throw a live ball and it is caught by an opponent.
  5. A thrown live ball can only hit out 1 player.  Thrown balls that hit the ground, the wall, other balls, or other objects before hitting the opponent are considered dead balls, and are ineligible to hit players out.
  6. You may block a thrown ball with a held ball. However, if you drop the blocking ball during the act of blocking, or if you fail to make a clean block (as in the thrown ball still ends up hitting or grazing your body afterwards), you are out. 
  7. If you are out, line up on the side in the order you got out (think of it as being in an “resurrection” line). If your teammate catches a ball, the player at the start of your team’s “resurrection” line comes back into play after touching the wall (the teammate must be in the line at the time of the catch to be eligible to be brought back in).
  8. You can only hold a ball for 10 seconds, afterwards, it will be considered dead. Dead balls need to be rolled over immediately to the other team.
  9. If the game comes down to 1 player per side, they have 10 seconds to hit each other out; if not, "Showdown" comes into effect. The game is paused, each player gets two balls, two balls are lined up at the ends of the centerline, and the centerline is dissolved. The first player to get the other player out wins.
  10. Have fun!

Dismissal prior to lunch. 

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